What does that mean in context of Minecraft? Or any 3D graphics tutorial, because texture and shaders are some of the most fundamental things in 3D object rendering. If you want to find out about them more and have more technical details good start is Wikipedia: In graphics it is used to simulate lighting effects, depth, other things. Shaders on the other hand, in 3D graphics, are a description language which defines how to change texture color, lightness and other things dynamically. Imagine that you have foldable tent in real life: the texture will be like the fabric that is put on the wire-frame. ![]() In context of graphics, each point is called a vertex, so a cube/block is made of 8 vertices and 6 faces. Take a wire-frame cube on which you put your own surface (texture). ![]() ![]() Textures define what an object's surface will look like:
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